Global variables used for providing the relative mouse coordinates according to the scale. Use these variables in place of xmouse and ymouse.
Important
Only use these variables to read mouse position. Don't change these variables' values, Resolutionary updates them for you every frame.
An actor variable used for storing an actor's type.
Important
Don't change this actor variable directly. Instead, use the function resChangeActorType();
to set or change an actor's type.
An actor variable used for managing an actor's depth in the drawing order.
Important
Don't change this actor variable directly. Instead, use the function resChangeActorZLayer();
to set or change an actor's zLayer.
An actor variable used for telling Resolutionary whether an actor has a parent or not. This information is crucial for knowing whether the actor's coordinates should be interpreted as absolute or as relative to another actor.
Important
Don't change this actor variable directly. Instead, use the function resChangeActorParent();
to set or change an actor's parent.
An actor variable used for fetching a pointer to an actor's parent when needed.
Important
Don't change this actor variable directly.
An actor variable used for telling Resolutionary whether an actor is already listed or not.
Important
Don't change this actor variable directly.