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Screenshot of the 4th level.

Screenshot of the 4th level.

Dimension 55355

Overview

Hobby project
Game Editor
2010 – 2011

Dimension 55355 on Game Jolt

Dimension 55355 is the first and so far the only full game I've every finished.

I began working on the game at the end of 2010 and finished it in the first half of 2011. The game is a 2D platformer with 30 levels.

Game mechanics

The mechanics of the game are fairly simple. The color of the main character can be changed between red and blue. When the character is blue, it can go through blue doors and climb in the red ground. Respectively, the character can go through red doors and climb in blue ground when he's red. In every level (barring the last level of the game) the goal is to find a key that opens the door to the next level.

The score system of the game is as follows: at the beginning of each level the level score is set to 200 * number of rooms in the level. The level score is then reduced by 5 each second until the player wins the level or until the level score reaches 0. When the player finishes a level the remaining level score is added to their total score which will never be reduced from. This way the player is rewarded for completing the levels fast. Getting hurt by the spikes reduces the level score by 10% of the initial value of the level score.

Things I would fix if I made the game now

Now, over 10 years after finishing the game I can see some room for improvement in it even though I'm still pretty pleased with the final product. A few years back I had plans to remaster the game, fixing some of the most glaring design problems and touching up the graphics. But that was eventually left undone. Here's some thoughts of how I would improve the game if I was developing it now. I would:

Game loading screen featuring LCL logo, game development year 2010 and a 'loading progress bar'. Game main menu screen with welcome text, image of the main character and the following options: 'new game', 'load game', 'help', 'contact LCL' and 'exit'. Screenshot of the first level. Screenshot of the 4th level. Screenshot of the 6th level. Screenshot of the 6th level. Screenshot of a room in the 12th level. Screenshot of the 13th level. Screenshot of a room in the 15th level. Screenshot of a room in the 19th level. Screenshot of a room in the 25th level. Screenshot of a room in the 29th level. Screenshot of a room in the 30th level. Screenshot of the ending cutscene. Screenshot of the win screen showing the player's score and the local high score.